The Arrow Keys roll the ball to the next tile, while the Space Bar, in conjunction with the Arrow Keys, lets you hop over one tile in a particular direction. Puzzle Dimension's controls seem simple enough, but they take a little getting used to, and quite frankly, a good 80% of my deaths were a result of the wrong finger hitting the wrong keys.Įverything runs off of the keyboard. A misroll off of one side and you will still fall into the level's infinite void. Of course, this doesn't preclude you from making a false move and actually falling off of the level. Instead, when you move onto one of those tiles, the level will rotate round so that the new tile is directly below you. In other words, if you have a level that curves upwards, then you won't find yourself hitting a wall. For the most part, there is no up or down, and as the level curves up and around the screen, it will actually rotate so that the tile you are on are along the bottom. One of the interesting features of Puzzle Dimension is the amount of freedom it gives you. ![]() Let me tell you, there is nothing so frustrating as being able to collect everything you need, and realizing you've painted yourself into a corner and can't actually get to the level's exit. In the case of this game, you are trying to collect enough sunflowers to open up a gate, and get through that gate. I mean, you wouldn't want to disturb your co-workers or anything.Īs you might expect based on the games I've compared it to, Puzzle Dimension has you rolling and jumping a ball across levels comprised of tiles. which I guess is a good thing for anyone wanting to play the game on a casual nature. Puzzle Dimension's other sound effects add a nice touch as you roll and bounce your way across various types of tiles, but the game can be played just as well with the speakers turned off. The game's background music does a good job of staying out of the way, and while it is never really anything that sticks with you after you've walked away, it still gets the job done. The same can be said of the tiles and other elements on the board. When you approach though, they transform into a high-rez sunflower model. Until you land your ball on an adjacent tile, they appear bulky and very rough-edged. The best example of this is the sunflowers you need to pick up in order to complete each level. Well, until you get close to them and then they transform into much clearer representations of their models. Besides the ball itself, all of the elements on the board stick to a highly blocky and purposefully pixelated look. While the different Clusters, or worlds if you will, have different themes, they are all dazzling to look at, and offer an odd blend of high definition and 8-bit styles. One of the more intriguing aspects of the game is its visual style. I've had the opportunity to review everything from Ignition's Mercury line to Garage Games' Marble Blast Ultra, and while I've enjoyed them all, none have quite had the same feel as Puzzle Dimension. Perhaps one way of doing it to make use of peoples enthusiasm (like me!) is to ask the users to share their findings when creating content on a new section in the forum called “Tricks and Suggestions”.Over the past few years, there have been a few Marble Madness-inspired games. ![]() I guess realistically time and resources are the main factor because it would take a long time to go through all of the scenarios like I described here. ![]() So in my head I can see a clear pattern where efficiency in creating a big Puzzle is a necessity. ![]() Then if you try the same thing but using Camera/Light Puzzle it goes like a bolt of lightning (Fast). For example I noticed that if I show/hide a spot light from the Object Puzzle the result saturates the computer for a few seconds (Freeze in browser). What I am thinking of is that there are things that should or shouldn’t be done in order to maximize the speed/efficiency of 3d experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |